package com.arrogames.blondbattle.game.graphics 
{
	import starling.display.Image;
	import starling.textures.Texture;
	import com.arrogames.blondbattle.assets.AssetManager;
	import starling.textures.TextureAtlas;
	
	/**
	 * ...
	 * @author Robin van den Bogaard
	 */
	public class SpawnFlag extends Image {
		
		public function SpawnFlag(pTextureName:String) {
			super(AssetManager.instance.getTexture(pTextureName));
			
			pivotX = texture.width / 2;
			pivotY = texture.height;
		}
		
	}

}